
Season 1
2006 · 45 episodes
Episodes

1. The Trouble With Nothing
October 16, 2006 · 15m
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
2. Going Wrong, Going Long
October 17, 2006 · 15m
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
3. Sphere Today, Gone Tomorrow
15m
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
4. In, Out, Shake It All About
15m
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
5. One More Time
15m
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
6. Forward Thinking
15m
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
7. Seven Wonders
15m
8. Getting Heavy
15m
9. Belongings
15m
Things don't belong when Spooky Spoon mixes things up - another problem for 5.
10. 4 He's A Jolly Good Fellow
15m
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
11. Boxing Day
15m
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
12. Out Of Order
15m
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
13. Nine Lives
15m
14. Takeaway
15m
15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
15m

16. Stop And Go
February 19, 2007 · 15m

17. Off Colour
February 20, 2007 · 15m
18. A Game Of Two Halves
15m
19. Out For The Count
15m
20. The Container Drainer
15m
21. Tens Moments
15m
22. 3 Things Good
15m
23. Say What You Mean
15m
24. One Won
15m
25. Tricky Sixes
15m
26. May The Fours Be With You
15m
27. Best Estimate
15m
28. On And Off
15m
29. Zero The Hero
15m
30. Bad Circles
June 15, 2007 · 15m
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
31. Famous Fives
15m
32. Fair Shares
15m
33. Being 3
15m
34. Into The Teens
15m
35. Slide And Turn
15m
36. Six Of One
15m
37. Time Trouble
15m
38. 1, 2, 3, Go
15m
39. More 4
15m
40. Almost Human
15m
41. Two, Four, Six, Eight
15m
42. Round And Round
15m
43. Square Dancing
15m
44. Data Day
15m
45. How? What? Check!
15m